Unity security fix
Patching the vulnerability that Unity announced today.

CATASTROPHIC_OVERLOAD · Yogscast Games

Patching the vulnerability that Unity announced today.

New: Added option to turn XInput off for players that want more than 4 controllers. Go to Settings > Controllers > Toggle XInput On / Off (With XInput off you may find triggers do not behave correctly with some controllers however you can also grab using the bumpers which a

Hot off our launch on Thursday August 6th we are super excited to announce that Drink More Glurp will also be a part of The Yogscast Tiny Teams Festival, celebrating games developed by core teams of 1-3 people! It is going to be an amazing week, we are super honoured to be sharin

Dust off those controllers and get ready for some party game madness... sponsored by Glurp! Drink More Glurp is out now: Local multiplayer - hot seat - for up to 20 players All you need is one controller - or you can attach multiple controllers Thousands of possible event and bra

Drink More Glurp is a game about aliens who simply do not understand the Olympics. They think that it’s all about paid sponsorships, and as a result, their sponsors have weirded-up all the events, making it so these poor aliens have to deal with increasingly bizarre competitions.

Want to know more about Glurp... the most colourful beverage ever? Ask us about our game, we'd love to tell you! Feel free to join our Discord and ask questions in our Q&A channel any time. Join us on Discord

About the demo: Hey there! We hope you enjoy this taster of Drink More Glurp, with limited options and content to tickle your fancy. Drink More Glurp is a local multiplayer party game for up to 20 local players. We also have a single player Challenge mode with online leaderboards

This year Glurp has teamed up with the folks over at Yogscast and Humble Bundle to bring you the ultimate Jingle Jam Challenge. You could win a Switch and a copy of Drink More Glurp at launch, a tasty Glurp merch bundle and even a medal! Compete for the top scores in a series of

EGX Rezzed is a cavern of knowledge and wonder. Distinguished veterans descend monklike into its depths, prepared to discuss topics as diverse as the psychology of game addiction, the design of fictional languages, and the financial viability of small studios. Some people, though

The staff of RPS were rambling around Rezzed last week, like a troop of rowdy baboons. We were inspecting the games of our yearly show and rubbing our chins, going hmmm with the pensiveness of an art critic on the toilet. I m saying we were being judgey monkeys. There were a lot