
Developer posts and news about this game.


Combat skill changes: - Death wish, Defence: -2 to -1 - Deceiving ritual, Attack: -2 to -1 - Twin Strike, Defence: 0 to +1 - Animal Instinct, Attack: -1 to 0A - Destroy the weak, Attack: -1 to 0 - Purifying Waters, Defence: +2 to +3, Attack -2 to -3 - Desperate Times, Defence: +1

Version 1.1 - The Difficulty Update - 3 difficulty levels: Easy, Normal & Hard - Added "Restart Quest" button to pause menu - New enemy: Deadly adder - New encounter pictures - New sound effects - Changes to encounter locations in "Amulet thief" and "Iku-Turso" quests - New d

- Moved some encounters in Lord of the Forest quest - Added a new tonttu to the game - Added new sounds to some encounters - New map icon for "Will of the wisp" encounter - Numerous text changes - Fixed a bug with boldened texts in Crowned Tyrant quest

- Improved the tutorial arrow visuals - Fixed a bug in Lord of the Forest quest - Deer hunt changes: - Adult deer: +6 food to +5 food - Young deer: +5 food to +4 food - Medium-sized text changes

- Fixed a bug where enemy's skill modifiers were not shown correctly - Iku-Turso uses special attacks less often than before - Elusive dodge: changed -2 defence to -1 defence - Tiny text changes

- Fixed a major bug related to Sacred Spring - Updating the game is recommended

- Added new enemy: Netherfolk Sorcerers - Updated the encounter title visuals - Fixed a bug that reset the volume levels when starting a new game

- Fixed the combat indicators - Several text changes - Fixed a bug about playing the game in debug mode

- Improved the tutorial - Added more indicators to combat: "poison", "steal" and self damage - Minor balance changes to Rabbit hunt and Deer hunt - Minor text changes