It's cold. I'm mean like really cold... kinda everywhere. So the team used this time being trapped inside to fix more stuff, translate even more stuff, and add a winter wonderland to levels that are freeze spell related. (There's rain in some levels too, so go find some.)
We're also internally testing a macOS build which should time up with our multi-platform release on Febrrrrruary 13th. Just in time for that valentine--you know who we're talking about.

Reduced background footprint Weather effects Fixed fireballs showing too early Manual fixes Character Sheet fixes (image and level stats) Fixed time locks vs. lock locks Round 2 of human translations Shortened thresholds (M or k) Rate limit on free gold/pops noAds interstitial update In game card flip sped up. Really helps with pacing.... Updated Blood tome effect James' banner on status Flash Saber award graphic fix Icon updates
Still waiting on our trading cards to get approved... ːsteamfacepalmː