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Patch v12.45

Save format version 11

  • Storing fixed family relations
  • Storing fungi death causes

Improvements for the animal mutation system

  • Greatly increased chances that land animals will emerge
  • Changed animal color mutation system to much smaller changes, but much more frequently (thanks BananasGoMoo!)
  • Cleaned up a lot of unused code for mutating animals at random, making it slightly more efficient

Small UI fixes

  • In the species list view, you can left click an organism type to 'solo' it, showing only that type (thanks Izaiah Bradford!)
  • Removed grammatical errors from tooltips (thanks Jordan Moxie!)
  • Improved hitboxes of filter icons in the save/load menu (thanks Jordan Moxie!)
  • Fixed white line above the manual save file filter icon (thanks Jordan Moxie!)

Change esc menu behavior

  • If you have another view open, esc will first close that instead showing the esc menu
  • Esc menu will pause the game (thanks Chared!)

Fixes for natural disasters

  • Fixed another cause for the time stopping bug: plants dying from fire (thanks SeedlessWatermelon!)
  • When changing the ocean level, cells that were underwater previously will have maximum moisture
  • Removed fire particle effect when billboards are reused on another location

Other

  • Various changes for an upcoming stream mode, to be used in a Twitch livestream

I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or [email protected].