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Patch v12.30

New food types

  • Added grass as a separate food source, so not all plant eaters automatically become grass eaters
  • Added marine snow as a separate food source, so not all filter feeders automatically become deep sea animals

Work on the diet UI

  • Added fungi, grass and marine snow
  • Prey can now also be excluded/focused for their secondary color
  • Prey can now also be excluded/focused for their skin pattern
  • Fungi can now be excluded from a diet
  • Added animal specific color vision bars
  • Polished positioning of color bars

Other food related fixes

  • Eaten plankton statistics are now shown correctly on the species detail view
  • Eaten grass statistics are now shown correctly on the species detail view

Changes to mouth statistics

  • Add fruit and sap food types to 'generalist with external parts'
  • Added fruit to 'primitive air breather'
  • Added fruit to 'trunk'
  • Added grass to 'spike resistant plant eater'
  • Added grass to 'temperature regulating plant eater'
  • Added fungi to 'tusked generalist'
  • Added fruit to 'pointy teeth'
  • Added marine snow to 'filter feeder with external parts'
  • Added marine snow to 'deep sea meat eater'
  • Added marine snow to 'marine snow feeder'

Fixes for body part positions

  • Further polishing of body part positions in subslots
  • The body part 'attractive tuft of hair' no longer disconnects from the body when you scale it up

Worked on random mutation behavior

  • Revised the random mutations system for instincts, so it can handle all new instinct extensions
  • Added new diet options to random mutation system
  • Added hormone mutation
  • Incorporated all new skin patterns
  • Fixed various statistics that were not correctly changed when a bodypart is upgraded or downgraded

Fixes for the grass visualization

  • Grass in the species detail view no longer looks like a single blade
  • Added way more blades to the Linux grass shader

Other fixes

  • The random mutation chance view now scales with the screen size (and is no longer controlled by the GUI scale setting)

I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or [email protected].