Hello everyone. My focus this period has been on refining existing features.
First, in combat, we’ve expanded the side turrets’ vertical aiming range for greater attack angles. Their charge indicator is now an arc-shaped progress bar beneath the crosshair.
We’ve also added a new elite enemy to the roster: a “Proteus”-based destroyer that specializes in long-range missiles. I’ve optimized its AI for more effective combat. It’s often paired with a “Shield Booster” support unit, which reinforces a nearby ally. This combo challenges players to balance point-defense against missiles while quickly prioritizing targets.

The UI has seen significant updates. The settings menu is redesigned for clarity and now includes basic graphics options. The shop has also been overhauled to clearly display equipped weapons, streamlining the process of buying and selling.

Finally, for performance, I’ve reduced memory usage and compressed non-critical textures. This lowers the VRAM load and improves overall stability.
That’s all for this dev log. Thank you for your continued support of “Flagship.” If you’re enjoying the game, please consider sharing it with friends.
Until next time.