Developer postOriginal post (opens in a new tab)

The Flagship Devlog#19

Hello everyone! Here’s the latest update on several key systems in the game.

First, I’ve begun constructing a variety of space station types. Players will encounter industrial bases built on rocky asteroids, research outposts on icy asteroids, and large hub ports serving as regional centers—along with many other styles of space structures. These environments will provide diverse battlefields for players to engage with.

Next, I’ve fully rebuilt the game’s unlock system. As a roguelike, meta-progression are tied to process-based unlocks. We’ve now established a more universal framework for feature unlocks. Currently, the Ship Store is the first to adopt this new system, and it will gradually extend to more game mechanics in the future.

Lastly, introducing the all-new Crafting System. This system is a core part of the roguelike meta-progression and directly supports warship loadout gameplay. Players will be able to use resources earned in-game to craft permanent ship equipment. At the same time, craftable equipment will be progressively unlocked as you advance.

That is all for this dev log. Thank you for your on going support! be sure to share the news with other commanders!

See you next time!