Hello everyone!
In today’s update, we’ve introduced several exciting improvements. First, we’ve completely revamped the equipment interface to make it more intuitive. By highlighting key attributes and streamlining the design, players can now access critical information faster than ever before. The equipment operation process has also been optimized for greater efficiency.

On the combat side, we’ve made point-defense systems more intuitive. They now distribute targets when facing multiple threats, significantly boosting their tactical value. Additionally, we’ve added a tactical settings feature that allows players to fine-tune their point-defense systems based on projectile behavior, enabling more optimized firing patterns.

Our AI system has also seen some notable enhancements. The IFF logic has been improved, and neutral units will now actively retaliate when attacked, with support for multiple engagement conditions.

Visually, we’ve polished the spawning effects of regional fleets to make their appearance feel more seamless. Projectiles now gradually shrink and weaken as they travel, resulting in a more natural disappearance effect.
That’s all for today’s development log. Thank you for your continued support and feedback. Feel free to share with more friends, and we’ll catch you next time!