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The Flagship Devlog#12

Hello everyone! Over the past two weeks, we have focused on optimizing and improving several aspects of the game.

First,For ship turrets we added level of detail and fixed lighting issues making them look more natural under different conditions.Additionally, we optimized the proximity fuse for Flak turrets to boost their efficiency. while high firing rate weapons now perform better by firing multiple times within a single frame, delivering a better C.I.W.S style firing effects. Missile trails have also been refined to provide a more intuitive visual.

We also improved the main turret aiming camera by addressing the limited vertical aim range. Now, when aiming near the boundaries the camera will slightly rotate to provide a wider view, enhancing aiming flexibility.

For ship repair interface,Players can now better understand how repair amounts and costs relate. and have more control over ship repair.

On the audio front, we are experimenting with new background music styles to find a better fit.We have also added dynamic music transitions based on combat states for deeper immersion.And fixed an issue where music would occasionally stop playing.

Thats all for this update. Thanks for supporting " The Flagship" and stay tuned for more!

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