1. Prototype Ships in Early Testing
Four new warship classes are now available for experimental gameplay, These prototypes are functional but not finalized, some key feature about them is still under development
2. Expanded Module System
The revised compartment system now supports deeper strategic customization:
Dual Slot Types: Weapon mounts and equipment bays (e.g., shields, scanners, or experimental tech)
New module properties:
Mass: Heavy armaments reduce maneuverability; counterbalance with thruster upgrades
Energy Draw: High-output weapons require dedicated reactor cores, forcing trade-offs between offense and defense

3. Lighting & Environment Updates
Addressing player reports about visibility.


And Yes, This is the new capsule image!