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TheFlagShip Devlog #1

Hello everyone! Since I released my first game progress video, more and more people have started to notice my little project. I'm really happy about it~ In the past two weeks, the wish list has been growing slowly. I feel there are still many aspects of the store page that can be optimized, but that's something for later.
Let's get back to what I've done in these two weeks. First, I optimized the space jump effect within the syste. Now, the operation of heading to the next conflict point involves roughly aligning the ship's bow towards the conflict point and then initiating the jump.

In some of the previous feedbacks, there was a desire for more in-depth ship customization. However, I've been struggling to find a suitable method until a friend suggested I take a look at the ship outfitting in "Stellaris." After researching it, I found it to be a perfect fit! So, I've implemented it!

Now, different class of warships will have varying numbers of sections. In addition to the equipment slots and gun positions on the hull itself, these sections will also provide equipment slots and gun positions. Players can switch sections to make the same warship has completely different combat styles!

Watch on YouTube