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Cataclysm: Major Update

To make it easier to play and enjoy a deeper strategy, our development team has made big changes to the overall game balance.

The overall changes include:

  • For better balance and fun, basic mechanisms such as Radioactivity, Overheat, Faith, Vampiric State, Command, and Guardians have been completely reinvented.
  • To reduce the inconvenience and fatigue caused by relatively large numbers, we have worked on controlling the numerical inflation of all cards, skills and monsters.
  • Each card and skill has been modified to have more characteristic performance.
  • Monsters have been modified to have more different patterns.
  • Excessive supply of skill points has been limited for the strategic fun of building a skill tree.
  • The entire stage was reduced to 15 but each time the balance was adjusted to make it even more tense.
  • Eliminated or modified unnecessary or redundant elements of the Battle UI.

These modifications have made the overall difficulty higher than in the past, but they have a better balance, allowing us to go deeper into various strategies.

Please give us a lot of feedback on the completely new Neoverse. We will continue to work hard for journey in the Neoverse, which includes more fun and suspenseful with your opinions.

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