
New cards and skills
- Radioactivity(card): Inflict 1 Radioactivity
- DNA Preservation: Create a 'Radioactivity' card at the beginning of every turn +3(1) Overheat
- Assemble a Gun >>Instant Radioactive: Inflict 1(2) Radioactivity to a random enemy for every Instant card played
- Peircing Shot >>Radioactive Suit: Create 1(2) 'Radioactivity' card at the beginning of the battle
- Coolant: Gain 5(8) armor whenever a target inflicted with Radioactivity is defeated
- Deep Sleep: Recover 2 additional HP from attacks when Faith is activated
- Blood Clot: +1(2) Vampiric State if Vampiric State is active at the beginning of the turn
- Bring it! : +3(5) Punishment if you have no armor at the beginning of the turn
- Health Care: +1(2) Vampiric state at the beginning of the battle
- Limit of Tolerance: Deal 3(5) damage to all enemies if you have Faith at the end of the turn
- Theology: +2(3) Faith whenever Battle Tech is activated
- In Hunter mode, the issue of less than the intended gold reward has been corrected.
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