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Balance Issue Fix v0.992(09-20-2019)

New cards and skills

  • Radioactivity(card): Inflict 1 Radioactivity
  • DNA Preservation: Create a 'Radioactivity' card at the beginning of every turn +3(1) Overheat
  • Assemble a Gun >>Instant Radioactive: Inflict 1(2) Radioactivity to a random enemy for every Instant card played
  • Peircing Shot >>Radioactive Suit: Create 1(2) 'Radioactivity' card at the beginning of the battle
  • Coolant: Gain 5(8) armor whenever a target inflicted with Radioactivity is defeated
  • Deep Sleep: Recover 2 additional HP from attacks when Faith is activated
  • Blood Clot: +1(2) Vampiric State if Vampiric State is active at the beginning of the turn
  • Bring it! : +3(5) Punishment if you have no armor at the beginning of the turn
  • Health Care: +1(2) Vampiric state at the beginning of the battle
  • Limit of Tolerance: Deal 3(5) damage to all enemies if you have Faith at the end of the turn
  • Theology: +2(3) Faith whenever Battle Tech is activated
  • In Hunter mode, the issue of less than the intended gold reward has been corrected.

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