Hi!
It's the fourth day after the premiere. That was a hard time, but we are happy that we delivered the game to you.
We thank Biker Garage fans for all support and kindness that we received in the past few days, also at the entire process of development. It's great to see that after the first launch problems now most of you wrote good reviews and you are happy about the game.
Thank you for all the reviews, good and bad. We saw a lot of feedback there, and based on that, we plan how to improve the game. I want to share this plan with you and ask what do you think/what we miss from your feedback. We want to do what we did before - working with the community on our game. It worked previously, and I hope it'll work now too!
Features which we work on now:
- A lot of you ask for a tutorial. We think about adding feature - popup where you can see the description of how to handle things in-game with a short video. What do you think?
- Improving UI - adding an automated checklist to mission overview so that you can see your progress in the mission. At the next steps, reinventing the entire UI based on the style in the laptop. In this process, we want to add a new page with your progress in the game - like the mission that you solved or bikes that you fixed. What do you think? What should we add here?
- New motorcycle. Very soon :)
- Update with Junkyard!
And fixing minor problems in the game in the meantime. :)
Questions:
1. We received some feedback in bad reviews/refunds that we have a small number of features in the game. We think this problem is related to that we unlock new options too late. It seems that some players wait too long, and they believe that it is not more cool things in the game and leave. What do you think? Should we unlock features sooner?
2. What do you think about the game on the controller? What should we improve in this matter? We were thinking about auto-aim on screws, for example.
3. What should we add, in your opinion?
Thanks again for your support!