Delays
Previously, Viola was planned to release in this month of August 2020. Due to complications regarding planning, marketing, the search for funding, as well as COVID-19, this will, unfortunately, no longer be possible.
Instead, Viola will look for a more favorable window of release during Q1 of 2021.
As the one in charge of Viola, I'm deeply sorry to disappoint you all. However, ultimately, making sure you get the best game possible is always the right call.
I won't leave you with nothing, though: I've released a new update with several sidequests, as well as bug fixes that had been plaguing the game. See below for the full patch notes!
So what's next for Viola?
- Previously cut content, such as additional sidequests & features, will be included!
- More options for players to enjoy Viola, such as difficulty levels and other customization options.
- Improved clarity & game feel for a more enjoyable gameplay experience.
- More variety with spells, monsters, and strategies.
- Smaller updates with bugfixes, sidequests, and streaming!
- It's just gonna be, like, way better.
I hope that, despite the disappointment, you'll continue to support Viola. She needs all the help she can get!
Patch Notes for Version 0.129
- Soleil’s Personal Quest has been added!
- Mallow’s Personal Quest has been added!
- New spells have been added for Soleil and Mallow.
- New gems have been added to the store.
Bug fixes
- When encountering an enemy, the encounter will always contain at least one monster of the type touched in the level.
- When learning new songs, the correct song will always display.
- When playing songs from the songbook, notes are displayed in the correct position.
- Dialogue when checking out objects no longer automatically reactivates.
- When using a potion during battle, you can now properly return to the potion menu.
- The pause menu in the overworld will no longer select things not present in the pause menu.
- The Castle Cordier level will now always load the next level on completion.
- Cannons pointed in the south west and south east directions now shoot Viola at the proper angle.
- The tutorial for the party swap mechanic now properly displays its text.
- Various tiles in the Castle Corridors level have been fixed.
- Various enemies now go through the proper animations during battle.
- The sound effects when first meeting Momo will no longer crackle.
- When not collecting Mallow’s body in Castle Cordier, the cutscene that halts your progression will no longer softlock the game.
- The sound effects in the store now follow the volume set in the options menu.
