Hello violinists! I'm happy to announce that Viola is officially feature complete! Which means that all the planned features are now available for you to play around with. Future updates will be focusing on content: such as more levels, more stories, more characters, monsters, spells, quests... And so on!
The update also has a new level for you to visit, the Astral Tower. I've heard a lot of feedback from people who want the platforming sections to be a little more challenging. Since Viola isn't supposed to be a tough-as-nails platformer, I've opted to add a little more complexity by adding Viola's first musical puzzle!
Let me know what you think by contacting me on Twitter, or on Discord!
Without further ado, here's the list of changes for this update!

General Changes
- New party member added: Sybil, the studious sorceress! Sybil’s magical prowess is unmatched, and her specialty is magical damage.
- New level added: the Astral Tower! A vertical level with a musical puzzle and a boss fight.
- New enemy types added: Frosthead and Black Slime!
- Status effects are now usable in battle! Abilities from player characters as well as enemies can stun, poison, burn or confuse the opponent.
- Status Potions have been added: use these to get rid of a status effect!
- The overworld map has been added! You can now revisit older levels and wishfires.
- Travel between previously visited levels by using the Prelude to Travel!
- The Tabby Bros.’ Catshop is open for business! You can buy potions, gems, upgrades, and even key items in their shop.
- Swap your party! With more than five party members, you can now swap between who’s in your party by pressing Y, or using the ‘Party Swap’ option in the Pause Menu.
- New spells have been added for: Sybil and Viola!
- More banter conversations have been added.
Character Changes
- Fenrys’ Lupine Slash now has a chance to poison the enemy.
- Fenrys’ Howl buffs less (modifier of 1.25 -> 0.8).
- Fenrys’ Howl II buffs less (modifier of 0.8 -> 0.4).
- Momo’s Blizzard Wing now has a small chance to paralyze enemies.
- Momo’s Featherfall II buffs less (modifier of 1.7 -> 0.6).
- Soleil’s Solar Essence now has a high chance to burn.
- Soleil’s Sun’s Rays is now the Light element.
- Soleil’s Shield Bash now has a chance to confuse, and the damage has been raised (Modifier of 2 -> 2.2).
- Viola’s Perfect Strike now has a chance to paralyze.
- Viola’s Healing Lyrics now heals more (modifier of 0.75 -> 1).
- Viola’s Viola’s Blessing now buffs more (modifier of 0.5 -> 0.8).
Enemy Balancing Changes
- Hothead’s Burning Breath now has a chance to burn.
- Red Slime’s Burning Knuckle now has a chance to burn.
- Justice’s Flame Breaker now has a small chance to burn.
- Skag’s Wild Slash now has a chance to poison.
- The Black Wolf’s Dark Bite now has a high chance to confuse.
- Stalagmight’s Quake now has a chance to confuse.
The following enemy’s stats have been changed:
- Hothead MAG (24 -> 23)
- Skag HP (75 -> 65)
- Skag DEF (9 -> 10)
- Skag RES (12 -> 14)
- Skag’s Wild Slash’s damage (Modifier of 1.2 -> 1.3)
- Red Slime HP (60 -> 55)
- Wolf’s Wild Bite’s damage (Modifier of 1.75 -> 1.5)
- Black Wolf HP (150 -> 200)
- Stalagmight HP (40 -> 50)
- Stalagmight Strength (48 -> 43)
- Stalagmight’s Quake damage (Modifier of 0.4 -> 0.3)
Bug fixes
- Playing the Prelude to Travel now properly displays whether or not you can travel back to the overworld.
- Using the Prelude to Travel no longer brings you to a black screen.
- Gems can be properly equipped from the Status Menu.
Level-specific bug fixes
- Enkindler’s Path: Audio cracks during cutscenes have been fixed.
- Harpie Village: The door to the town hall now properly leads to the town hall.
- Beyond Harpie Village: The BGM will now properly change to the appropriate music when coming back to the level from battle.
- Beyond Harpie Village: The BGM will now properly change when going to a new area.
