So, it's the 30th of November, but here we are. No update for Viola this month after all. You might be curious as to what happened, but first of all:
The update is now slated for January 2020, and will include more content. Two levels instead of one, a whole new character to recruit in your party, a new song to play, the game's first "Personal Quest" and (hopefully) Steam Achievements!
The reason for the delay is two-fold:
- I suffered a minor injury to my arm, causing work on Viola to be on hold for several weeks.
- As we move closer to release, I want to focus on bigger updates, as opposed to sporadic, level-based updates.
Since the delay was going to be inevitable due to my injury, I decided to make this update the first multi-level update. Now let's take a deeper look at what's in it, shall we?
Emerald, the Spirit of Stone

Viola's first character that you have to go out of your way for. If you've managed to collect the two other gem shards, you can create the mute spirit of stone at their shrine.

Fun fact: Emerald was the fourth character I ever created for Viola. They also went through the most design iterations! They went from a glass cannon sword wielder to defensive, nature-focused mage.

The Graves of Requiem

One of the new levels in the next update, it's... a graveyard. Not the best place for Viola to be in, so let's help her get through it!
Personal Quests
Dedicated players might've already noticed this. Every time you sit at a Wishfire with one of Viola's allies, you'll unlock a new Crescendo... Except for the third time. The third conversation just gives you a little message: Personal Quest unlocked.
This didn't actually do anything else, until the next update. You'll be able to complete the Personal Quest for Fenrys, and unlock his final Crescendo.
And for best friends, there's no better place to go than where you first met.

And what will we do there? Well... Best to find out for yourself.
That's all for now! See you all in January!
See you, violin girl! Someday, somewhere!
