-Fixed some enemy placements to make them more fair
-Fixed some dialog to make it more precise where you have to go next.
-changed one of Lira's reactions to look less like a dumb meme (not my intention to make anything that looks like memes in the game, don't want to instantly date it).
-fixed some projectiles being able to leave rooms when the enemy can't as well.
-fixed said sound glitch with that too.
-fixed some placements in lina labyrinth
-fixed the greater earth elemental flying away on death.
Known issues that need to be fixed:
There's an error with unity's collision detection that may cause Lira to fall through random pieces of collision at random times. If this happens, I'd advise you to reset the game by exiting to the main menu
and reloading the save. This error is inconsistent so it's difficult to fix via code, so I've got a different and slightly more practical solution for it for the next update. I apologize if this has happened
to any of you playing the game, it's a strange error, and I believe it has to do with either me switch versions of unity, or unity's default charactercontroller object that I've used.
LUCKILY, if things go well, the next game won't be using that as a controller.
