I've just pushed a new build. This is hotfix 3 to the 1.1 unstable update.
First of all, a big thank you to everyone who has been helping test this update! Some important issues and bugs were already resolved thanks to your support. You're awesome!
If you want to help out test please post your bug reports on our official forums, on our Steam forums or using our Discord server.
Here's the changes of this update:
- New option in the Game Settings to disable the "Zoom & Shoot" combat animation (displayed when attacking and destroying enemy ships).
- Fixed a bug in space combat when attacking space monster offspring that caused the attacked space monster ship graphic to remain in combat although it was already dead.
- Fixed an issue that was causing the Moltar Frigate variant B to not show part of the 3D ship model.
- Fixed an issue in the Terran terrain where we could still see some jagged "anti-aliasing" artifacts on the left side.
- The rotation circle in combat on the right is no longer bigger than the one on the left side (the rotation controls)
- Fixed an issue in the production sliders in the colony view where there was no space between a 3 digit percent value and the production amount that was displayed.
- Fixed a bug that was repairing an orbital station weapons after the cooling off effect was over.
- Fixed an issue with the birds in the Terran biome that appeared on the left were a bit distracting. Now the birds fly around over a larger distance. They fly a bit, then go away to return only a bit later.
- Fixed an issue in the Terran biome where the scale between the trees and the civilian buildings was off. Now the civilian buildings are a bit larger and the trees are smaller. Much better now.
- Unstable wormholes now tend to close a bit later. They were found to be closed many times when they were first discovered.
- Fixed an issue with the Golden Riddle event. Two notifications were being presented where one of them had the word "[CREDITS] BC" instead of the real amount.
- The alternative red color, used when another empire also has the red color, now is lighter and slightly more brownish, to make it more distinguishable from the empire with the main red color.
- Fixed a glitch in the colony production queue where a building could be left hanging on air when dragging the building in the queue and then closing the colony view without dropping the dragged building first.
- Fixed a glitch in the colony governor panel. The tooltip of the previously opened colony view leader would show up when hovering the governor panel in a colony without a colony leader.
- Fixed a bug that was causing torpedoes to show ammunition amount in the ship design and in combat when torpedoes have unlimited ammo.
- Fixed a bug that was allowing torpedoes to fire every turn, when torpedoes have a cooldown.
Compatibility: Previous saves from 1.1 unstable should be compatible with this new update.
Note: I remind that the 1.1 update is not yet available for everyone. To play the 1.1 unstable version you need to opt in for Steam's Beta branch. On the Steam client go to Games -> View Games Library -> Right-Click on Interstellar Space: Genesis -> Choose Betas tab -> Select the "unstable" Beta. The game shall start updating to 1.1 unstable.
Thanks!
Adam
