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This week at Lightstep Chronicles - December 24, 2018

Hello everyone,

We are stoked that, between all the End of the Year newsletters you received this week, you took the time to read ours!

There's a lot to do before the holidays kick in. We like to think that the game is nearing a release candidate, but new bugs pop up every time we let out a sigh of relief.

As always, we'll keep the update brief.

As promised in our last update, this is what we did in the past two weeks:

  • added all the game locations (complete)
  • edited the final cut-scenes (in progress)
  • sent the text to an editor (in progress) - we still have to complete some Medic Bay dialogue and dialogues for a several end game scenarios
  • added most of the UI

Next week, we will work on:

  • adding UI to the galaxy map and ship map
  • internal playtesting to make sure all choices lead where we want them to
  • text editing - English is not our native language, so we need a bit of help with syntactic structures
  • completing a build with no blockers (bugs that impede with the game's playability)
  • our goal is to have a clean vertical slice which we can submit to competitions, stores, curators, streamers, and other cool kids
  • animating characters in one of the more malevolent simulations
  • optimizing the prison scene - framing and directing the conversation between Cpt. Cain and the Priest (fun fact/absolute plug: Lightstep Priests are central in Lightstep #3, which is coming out on January 23, 2019 through Dark Horse Comics. We recommend the series if you like space opera)
  • adding Blade Ships (another fixture from the Lightstep comic book. Issue #2, if I'm not mistaken. Think space melee at cutthroat speeds / That One Scene, You Know Which One from Star Wars: The Last Jedi)

We'll be back with an update in early January, and then you'll be seeing much more of us! The Lightstep Chronicles team wishes you the happiest of holidays!

Take care, guys!