Hi Everyone!
Our first content update is live and it’s got a lot of big changes, especially considering that we launched less than two weeks ago. You can read more about the reasoning behind the major changes in our previous blog post.
We’re proud of how fast we were able to add so much and make such huge improvements to the game and we hope it will inspire you to help us get the word out!
Here are the highlights:
- New Friendly: The Bee
- New Flashlight: Orb Launcher
- New Rooms: 12 new rooms added throughout the game
- New Affixes: 16 new Loot Affixes to improve variety of procedurally-generated weapons and armor
- Major loot balance pass, including:
- More affixes variety on several loot types, creating more opportunities to stack affix values.
- Epic loot affixes now scale higher.
- Legendary loot affixes now scale MUCH higher!
- Bosses now guarantee a health drop, which scales depending on difficulty level. Easy and Medium guarantee a large health pickup.
- Major combat balance pass, including:
- Adjusted enemy composition per wave, floor, difficulty setting.
- Adjusted size and number of enemy waves.
- Revised the curve that increases enemy health and damage from one dungeon level to the next to account for loot rebalancing.
- Adjusted how enemy hit points and damage output scale for Hard and Very Hard difficulty settings to improve pacing.
- Major Essence economy balance pass: Mr. Butterworth’s Essence unlocks are generally less expensive across the board to make important unlocks more accessible with less grinding.
Read the full list of changes and bug fixes here.