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Clea June update #2

Hi everyone ːcleahappyː! Hope you are all having an awesome weekend. I have pushed a patch just now with a decent list of changes:

Enemies:
- Decreased reaction time for an enemy in chapter 4. This will only be noticeable on Light difficulty.
- Enemy "alert" sounds are now softer when he/she is farther away.
- Added more echo to enemy footsteps when they are in a different room. Now, even without the heartbeats, players can tell how much danger they are in.

Fixes:
- Minor sound effect adjustments (some being too loud).
- Animation fixes (some limbs broke when you changed directions rapidly).

Gameplay:
- Added more cakes across the campaign. That said, the intended experience is for infinite saves to be off, and with no candles, cakes mean nothing ːcleasmugː.
- Increased pan speed when you stop panning left/right.

UI:
- Added default button to gamma screen.

As usual, if you catch any issues, please let me know! It is, after all, why I choose to push patches on weekends. In the meantime, I am off to more Doom Eternal Ultra Nightmare training (up to Super Gore Nest), and I might try out some of that new Streets of Rage, too.

Many thanks ːcleasunniesː!