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October Development Log

Hey Blacksmith's,

I have some great news to share with you today.

After wrestling with some corrupted files, I'm happy to say development is back on track! However, not without its hurdles. The biggest hit was losing progress on the map I had poured so much time into. I had to rebuild it from scratch. But there's a silver lining—I've been using a powerful tool called the Voxel Plugin, which not only sped up the process but also allowed me to create a much larger map than I originally planned. What started as just Kaldessia has now expanded to include Northelm and Abaddon, opening up even more for you to explore. While these regions won’t be fully fleshed out, because of their size, at launch, you’ll still be able to venture into the frozen wastelands of Northelm or brave the dark, sandy, volcanic lands of Abaddon. It’ll take some time to bring them to the same level of detail as Kaldessia, but the process is already growing in ways I hadn’t anticipated.

I’ve also put together a short video showcasing the progress on multiplayer. While most of the core features are in place, I’m still polishing up the rough edges. Keep in mind that what you’ll see in the video isn’t final, and you might spot a few quirky bugs here and there—but hey, that’s part of the fun! Hope you enjoy the sneak peek!

Watch on YouTube