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Patch 0.1.7

Hey Blacksmith's,

You can find this new version on the Alpha test branch.

Patch Notes

  • Adjusted Geoffrey’s Shop hilts spawn table to be more balanced. (Hopefully. It’s still random.. just slightly more deterministic. I also just noticed that the polearm hilts are not randomizing properly, so i'll do some work on it for the next update.)

  • Also added socketed hilts to Geoffrey’s Shop spawn list.

  • Added color identification to item popup nameplates to represent the quality of items.

  • Added - Prices for items in Geoffrey’s shop and leather merchants shop can now be seen without hovering over each item.( The prices sometimes won't update right away if you're loading into a game. They'll update on store refresh.)

  • Added new crossbow varieties that can be purchased at the leather merchant shop in Northelm. ( I noticed the new varieties that you equip won't load back the same, looking into a fix for that, so for the time being unequip your crossbows before saving.)

  • Changed crossbow bolt quiver count at the leather merchant to be more varied. You can purchase quivers from 20 copper to 99 copper.

  • Reworked Crossbow pricing at the leather merchant shop to reflect new changes.

  • Fix for inventory items missing when placed inside the backpack.( 2nd attempt )

  • Fixed issue where ever so often, the delivery crate from EDS will reject all attempts to open it. ( A strange issue where the quantity of items you ordered was not transferred over to the delivery crate)

  • Fixed armor workbench not saving metal armor pieces added, including the leather pieces. (Forgot to flag some of the variables in the armor workbench to be saved.)

  • Fixed missing hilt size indicator on the pop up nameplates for Texas guards, Ring guards and Bristled ring guards. So you’ll have a better idea whether or not those can be added to a one handed or two handed weapon.

  • Fixed discrepancy with guard prices placed on the sales counter in Geoffrey’s shop being different from the nameplate display price.

  • Fixed issue where polearms could potentially spawn multiple times in Geoffrey’s shop.

  • Fixed issue with plank bundles that are stacked on top of each other, being absent when in a loaded game. (Unfortunately, at the moment, they will not be stacked but at least they’ll still be there.)

  • Fixed Crossbows falling apart or missing parts.( I reworked crossbows, so there may be some issues with them, especially on older saves.)