Patch Notes
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- Friendly fire turned off for Apache
- Speculative fix for Operator crash
- Operator got a Camera revamp in prep for 1.3
- Fixed a texture streaming issue for characters
- Speculative fix for CrowdManager crashing on the new map on init
- Fixed floating SOC on init
- Speculative fix for Operator crash
- Fixed Presidio canal railing blocking a bridge...
This patch merges our experimental to normal
These patches are bundled in as well. We apologize about the sheer size but steam does have a character limit for news post else we would just combine it all into one thread. https://steamcommunity.com/games/2116560/announcements/detail/3645149037666720265 https://steamcommunity.com/games/2116560/announcements/detail/3675548970037954594 https://steamcommunity.com/games/2116560/announcements/detail/3675548970040755972Operator Camera improvements:
A brief video of some of the changes we did over this week to improve the base Camera controls and layout. We will probbaly at this rate have a lot of the Operators controls done before we enter 1.3 officially. https://youtu.be/mKyfZkEXMjY Please note the following going forward (Restart your game/steam to get the update if neededGeneral Development Updates
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https://youtu.be/7hdBPmUtFb8 https://youtu.be/GV3YOssGEfsLetter from the Producer
https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190New Roadmap system
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08Ways to Support Development
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Everything goes towards expanding the team and building a better game!Consider Supporting us on Patreon
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