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Autonauts 'Xmasnauts' Patch V133 Notes

Merry Christmas and a Happy New Year, fellow Autonauts!

Today we're pleased to give you the second of our free updates: Xmasnauts. This one features even more joyous Autonewness than before, with new farming structures, new flora and fauna, new recipes, new clothing, new bot variants, a new garden gnome statue - and a little seasonal weather for good measure :)

Check out the roadmap on the news post here.

In the immortal words of Bill S Preston, Esquire and Ted Theodore Logan: "Be excellent to each other."

Aaron and Gary

  • New : Animal Breeding Station and Plant Breeding Station added.
  • New : Animal Breeding and Plant Breeding Research added.
  • New : Milking Station and Shearing Station added.
  • New : Hay Baler and Trough added.
  • New : Highland Cows and Alpacas added.
  • New : Coconut and Coconut tree added (no recipes yet)
  • New : Carrots and carrot recipes added.
  • New : Carrot Certificate added.
  • New : Naan added.
  • New : Santa, Wally, Party and Antlers added.
  • New : Santa, Wally and TShirt2 tops added.
  • New : Bot Mk1 Variant 4, Mk2 Variant 4 and Gnome 2 added.
  • New : Snow! Use Settings->Weather to toggle it on/off.
  • Updated : Filling Shallow Water will change surrounding Deep Water into Shallow.
  • Updated : Deep Water can no longer be used with Buckets.
  • Updated : Bridge now requires two more Square Frames instead of two Triangle Frames to make it.
  • Updated : Seedling, Hay Bale and Dough can now go into the Compost Bin
  • Updated : Watery Porridge, Crude Bread and Good Bread weights reduced.
  • Updated : Thresher conversion time is now halved.
  • Updated : Crude Pot conversion time increased slightly. Cauldron conversion time decreased slightly.
  • Updated : Pitchforks now wear out
  • Updated : Butter Churn Making sound added.
  • Fixed : Big memory leak fixed.
  • Fixed : Sometimes bots wouldn't give clothing to a Colonist.
  • Fixed : Using a Bucket on Tilled Soil wouldn't fill it up.
  • Fixed : A bot throwing objects to another bot over large distances could be exploited.
  • Fixed : Adding an Upgrade to a Bot that's using a Wheelbarrow/Cart would make the bot unusable.
  • Fixed : A bot using a Wheelbarrow/Cart wouldn't respond to the "To Me!" button.
  • Fixed : Bots wouldn't follow while learning when the Player was using a Wheelbarrow/Cart.
  • Fixed : Trees chopped near the edge of the map could crash.
  • Fixed : Animals could become "locked" and unusable if a Bot had a bad script.
  • Fixed : Until Backpack Full would not detect filling with Square Frames.
  • Fixed : Sometimes an object could exist on the ground and as a bot upgrade.
  • Fixed : Player would keep an object reserved if it failed to use it.
  • Fixed : Sometimes new hedges would be angled badly in the ground.
  • Fixed : Bots couldn't dig up Hedges.
  • Fixed : Walls above a Block Door would be taller than other walls.
  • Fixed : Walls were allowed above arches (and they shouldn't be).
  • Fixed : Sometimes the tops of stacked walls aren't always the same height.
  • Fixed : Swamp couldn't be filled with Soil/Sand
  • Fixed : Catapulted objects could land inside buildings if the building was built after the Catapult target was chosen.
  • Fixed : Waterwheel rollover would show a windmill.
  • Fixed : Sometimes paths would go transparent or red when placed.
  • Fixed : Sometimes bots would get stuck (on loading) if an autosave occurred when it picked up an object.
  • Fixed : Highlighting a stacked wall while it was being built would crash.
  • Fixed : Tops didn't always go up a level when they required another top.