
"A wild V131 has appeared"
Not much in the way of new things to play with, but lots of bug fixes. Some people have been experiencing nasty lag/delays when autosave does its thing. We've added a new Setting which lets you control or disable the autosave frequency. Use this with caution! It's not fun to lose hours of work because you forgot to save. There's also a new Quick Save using F5 to go with it. In the longer term we'll be improving the saving so that you won't notice it happening.
- New : Autosave setting added. Use with caution!
- New : Quick Save added using F5.
- Updated : Folk will now change level to whatever house they're in. This means they can be downsized if needed.
- Fixed : Chicken Coops would sometimes contain the same Chook more than once, meaning a save couldn't be loaded.
- Fixed : Vehicles would despawn if there were too many of them.
- Fixed : After deleting some storages and placing them again it wasn't possible to stack new blueprints on top.
- Fixed : Cereal Seed could be put into a Sand Storage.
- Fixed : "Until Worker Assembler Full" would exit if the bot on the output was being recharged.
- Fixed : Upgraded buildings would be lost when deleted.
- Fixed : Deleting part-finished Sandy Tracks would crash.
- Fixed : Sometimes the player would be unresponsive after loading a save.
- Fixed : Partially filled Buckets couldn't get more Fresh Water.
- Fixed : Bots would attempt to add turf to soil covered by buildings/flooring.
- Fixed : Moving and rotating some buildings out of the world would crash.
- Fixed : Bees could sometimes leave the world after an autosave and crash.
- Fixed : Bees could disappear from a Skep.
- Fixed : Using WASD while autosaving could cause a large jump in camera movement.
- Fixed : Some objects could be put into Fertiliser Storage but not make any Fertiliser.
- Fixed : Chooks would stop using Hen Houses when the maximum of 100 was reached.
- Fixed : Sometimes a converter would be stuck with full ingredients but not produce anything.
- Fixed : Adding a blueprint to the top of a Barrel while a Bot added water to it would crash.
- Fixed : Adding a blueprint to the top of a Small Silo while a Bot added sand to it would crash.
- Definitely fixed this time : Sometimes a Seedling Tray would show negative Tree Seeds.
We didn't have time to add the proposed Search Area setting this time. It will have to be V132! Speaking of which V132 will include a handful of new shiny things for you to play with, so please look forward to it!
Many Thanks
