Hi everyone,
We are super excited to announce the release of our LAST UPDATE before the full release of Legend Of Keepers!
It's been almost a year since the game has been in Early Access. Your awesome feedback and support have allowed us to move forward in the best possible way. Thank you.
We are now close to the release and we hope you'll like this Final Update!
Here's the complete patch notes:
Update: 0.9.3 patch notes
Features:
- New Archivist section: keep track of the Artefacts available in the game and how to unlock more of them!
- New monster: the Futakuchi-onna!
- New Artefacts to discover and play with!
- 12 new Steam Achievements!
- In beta for Supporters only: new game modes - Ascension and Endless! Play with a default team or create your own with the team editor!


Improvements:
- Dialogs have been added throughout the game when starting or completing some missions, as well as random dialogs for game overs.
- Improved game over and victory animations.
- Game speed is now getting back to normal during Cyclops dialog.
- Heroes classes and tiers random generation has been further improved for more variety.
- Save slots interface has been revamped.
- Improved minimap room visual FX for rooms that received a Bonus or some Barrier.
- A star for rare monsters and traps is now displayed on portraits during preparation phase.
Balancing:
- Masters max level has been increased from 20 to 30.
- Mechas’ base stats have been increased and stats gained when upgrading them have been slightly decreased accordingly.
- Orc’s Scream of Terror attack has been slightly tuned down.
- Gnoll’s base Life has been increased from 100 to 120. Base Speed has been decreased from 70 to 50 accordingly.
- Satyr’s attacks upgrades are now increasing stacks spread by 1.
- Skeleton Majorette’s first attack is now targeting the back instead of the front.
- Heroes’ Power and Morale per level have been slightly increased.
- Heroes’ passives regenerating Life or giving Morale back have been toned down.
- Healer’s skill has been reduced to 25% Life given back.
- Nomad’s skill has been reduced to 25% Morale given back.
- Campfire Morale given back and Fountain of Youth Life regeneration have been reduced from 20% to 15%.
- Base Life and Life per level have been tuned down for Hoplite and Archmage champions.
- Minibosses are now generated in the middle of dungeons instead of at the end.
- A few Artefacts have been tuned up to compete with the new Artefacts added.
- Traps costs at the Merchant have been reduced.
Bugs fixing:
- Fixed an issue with the Ghost’s attacks that were applying Demoralised stacks incorrectly.
- Fixed an issue with one of the Skeleton Scientist’s upgrades.
- Fixed an issue with one of the Boarman’s upgrades.
- Fixed an issue with one of the Gargoyle’s upgrades.
- Fixed tier 2 Nomad and Paladin Power per level which had way more than intended.
- Fixed an issue with one of the Slaveholder’s talents reducing the training price of monsters not increased correctly with the second talent point.
- Fixed several remaining issues with the Two Birds Stone Artefact spreading Morale, effects or dealing incorrect damage values.
- Fixed an issue with the Tar Ball Artefact not applied correctly.
- Fixed several issues with Artefacts trigger animations not displayed when needed.
- Fixed an issue with the Father of the Damned interview giving Armor.
- Fixed a few issues with Flame Shield effect interactions with attacks.
- Fixed several interaction issues with the Orc Shaman passive.
Once again, thank you for your support since the beginning of the project.
And if you have any feedback on this latest version, please let us know on [Discord].
Cheers,
The Goblinz Team