Fixed an issue where monster cost and type were reset in the modding tool when editing an existing mod.
Fixed several issues with modded attack names and monster first names.
Modded monsters in a run are now removed if the player deletes or disables the associated mod.
Modded monster cost has been limited to a minimum of 50 gold.
Fixed an issue where the Ancestral Elemental monster was not considered as a rare monster.
Fixed an issue with the Huntress champion’s passive not applying its Stunned effect correctly.
Fixed an issue where the Sage elite passive description was not displayed correctly.
Fixed an issue with some chinese, japanese and korean characters not displayed correctly in specific game text areas.
Fixed an issue where the experience slider was not behaving correctly on the experience gained animation if the amount was not enough to level up.
Monsters preplaced but not confirmed during the preparation phase will now automatically be placed when going to the next room. This is to prevent players to leave an empty slot by mistake.
Added visual FXs for Earth Elemental and Dark Magus passives applying an effect when being killed.
Added a visual FX for stunned fighters when they skip their turn.