Praise Cheesus for it's finally here!
Hey folks, hope you're all doing well but more importantly oh mY GOD RELEASE DAY IS UPON US!!!

Phew, got a bit excited there...
I want to again send a big 'thank you' to everyone and anyone who had supported the game so far and a warm potential 'sup' to all of you who are currently considering it.
This is the first game I have ever made and so the emotions are high. The EA period was quite a journey and the game kept evolving into the hot steaming pile of cheesy goodness before you today.
Changes during the Early Access phase:
- Level Creator fully integrated with Steam Workshop
- More gruesome gadgets: e.g. the Mouse Cannon, cleavers...
- Added the "split" mechanic, allowing players to cut their cheese in half
- Expanded gamepad support
- Added "Controlls" explanation screen to the Pause menu
- Added "Vegan mode" (selectable at character creation)
- Considerably expanded level 1
- Rebalanced some mechanics (e.g. point system, level numbers)
- Fixed a cheese cart full of bugs
Quite a list! Hopefully, you'll have fun with the game. Despite all its changes, it remains a silly and light-hearted platformer inspired by the games I played as a kid.
I am moving on to other projects (trying to make money to buy more cheese) but I will remain active on the forums and will fix/add stuff if needed :)
Stay cheesy, y'all!
Levhi <3
