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Release day: Let Them Eat Cheese!

Praise Cheesus for it's finally here!

Hey folks, hope you're all doing well but more importantly oh mY GOD RELEASE DAY IS UPON US!!!

Phew, got a bit excited there...

I want to again send a big 'thank you' to everyone and anyone who had supported the game so far and a warm potential 'sup' to all of you who are currently considering it.

This is the first game I have ever made and so the emotions are high. The EA period was quite a journey and the game kept evolving into the hot steaming pile of cheesy goodness before you today.

Changes during the Early Access phase:

  • Level Creator fully integrated with Steam Workshop
  • More gruesome gadgets: e.g. the Mouse Cannon, cleavers...
  • Added the "split" mechanic, allowing players to cut their cheese in half
  • Expanded gamepad support
  • Added "Controlls" explanation screen to the Pause menu
  • Added "Vegan mode" (selectable at character creation)
  • Considerably expanded level 1
  • Rebalanced some mechanics (e.g. point system, level numbers)
  • Fixed a cheese cart full of bugs

Quite a list! Hopefully, you'll have fun with the game. Despite all its changes, it remains a silly and light-hearted platformer inspired by the games I played as a kid.

I am moving on to other projects (trying to make money to buy more cheese) but I will remain active on the forums and will fix/add stuff if needed :)

Stay cheesy, y'all!

Levhi <3

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.