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9 Tips from our first Gamedev-Journey

It started with the idea of moving pixels around. It started with the idea to create a small one hour long game we'd release for free. It took us five years. And we created a 20 hour long beast. And it was (and still is) the best time of our lives. Never before we learned more. Never before we were challenged more.

Sharing is careing they say. And we'd like to share our experiences. In case you think about developing your own game. We've put together a list of 9 tips & tricks. They might help you. Or maybe not. But they are based on the experiences we made: Read the Article on Gamasutra.