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MAJOR UPDATE: The Champion's Journey Update OUT NOW! + 30% discount

It's already here - we bring you the Champion's Journey Update! This update introduces massive new feature: Character Traits, and much more!
Check out this overview video and get ready to unlock a whole new layer to the game.

Watch on YouTube

Early Access v0.6 - The Champion's Journey Update

Full Changelog

MAJOR new content & features

New: Character Traits

  • New: over 50 random Character Traits
  • Added in-run trait rewards (Gained by winning Elite Fights and Tournaments)
  • Added Character Trait Overview panel
  • Added a Character Trait Trophy system to track your completion progress

New: Player Weight System

  • New Weight and Armor UI panel
  • Added Player Weight system
  • Added Light Weight class
  • Added Heavy Weight class

New: Bonus Skills

  • Added the concept of Bonus Skills: these allow you to go over 100 with any skill (all the way to 125)
  • Added Base and Bonus skill overview panel
  • New: item Traits: several item traits that give various Bonus Skill modifiers

New: Features and Content

  • New feature: Timeline panel, shows upcoming rare events
  • Added new Map: The City Market
  • Added new Map: The City Slums
  • New feature: Ambushes (dialog event that sends you into combat defending against bandits)
  • Added many map areas and alleys for Ambush

MINOR (Content, features, balancing changes)

  • Weapon ranges are now more accurate and based on in-game distance units. Used by the AI to determine the attack distance
  • Rerolling your character is now more seamless
  • Backstories can now be rerolled up to three times before losing any heirloom and/or invested gold
  • Balanced the gold and fame rewards for Elite, Tournament and Grand Tournament fights
  • Tournaments and Grand Tournaments now reward 3 favor to all patrons
  • Added a new Uniqye Rarity: Items dropped by Elites and other 'one of a kind-items' are now marked as Unique
  • A message will now pop-up when a run victory can be claimed
  • New item trait: Projectile (auto throw)
  • New item trait: Throwing Weapon (bonus damage when thrown)
  • New item: Throwing axes
  • New item: Sickle
  • Pilum now remains in 1h Spear mode even without a shield

Bugfixes

  • Potential fix on fights where the AI would spawn with the same uniform
  • Fixed issue where the utility menu would disappear when cycling too quickly between the menus
  • Fixed issues on several maps where you could get stuck or walk of the map
  • Fixed issue where cheering during draft triggers an audience response in the chat
  • Fixed issue on the War-event dialogue: shop prices are now updated correctly
  • Fixed issue with auto repairing on the Blacksmith backstory
  • Fixed issue where re-rolling matches would reset the healing price
  • Fixed issue with audience favor on Grand Plaza and Terrantia City Center
  • Fixed issue where multiple songs would play during the credits
  • Overall improvements on the AI entering arena’s
  • Several small bugfixes and QOL improvements
  • Fixed various camera issues in third person with targets
  • Fixed issue with gamepad controls (on certain maps)
  • Many many many more!

If you like what we're doing, please consider sharing this update and the game with your friends: we still rely on word of mouth more than anything.

And as always -we who are about to die salute you,
Jordy