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WWAATD EA v0.63 small patch

Champion's Journey v0.63 changelog

A patch with some bugfixing to hold us over untill the anniversary of the game! (Nov 14th!)

Bugfixes

  • Fixed players sometimes losing shields after a Spoils match
  • Fixed a cause of NPCs bumping into their attack target, in particular at high speed
  • The ranges of certain breakable objects that were missing new range calculations have been updated. This should reduce some NPC bumping.
  • NPCs will no longer continuously bump into their target after breaking their weapon after the first attack of a "double attack" move
  • Added that unique weapons wielded by Elites or their minions in elite fights can't be destroyed anymore
  • Reduced the amount and randomness of slow motion in the game. Now it only occurs on player kills and scales with damage.
  • Character re-roll no longer activates the "Skip completed backstories" checkbox
  • Fixed an issue with loaded trait activation, which solves the problem with Villain not working properly.
  • Fixed an issue where the red cross on locked slots would disappear when comparing items in the shop.
  • Fixed an issue where some end of match logic was delayed (causing things like the Sick character trait to still activate shortly after the fight ends)
  • Resolved a glitch with the Machismo trait and gamepad that allowed players to gain infinite gold.
  • Adjusted the Level-up reward system to prevent incompatible skills from being rolled when certain traits are present.
  • Multiple prompts triggered during fights are now properly layered
  • Late game rare fights now actually match the ones shown in the Calendar
  • Fixed an issue where some helmets did not visually break
  • Fixed a bug where, if the player waited at the spawn point for 15 seconds, they would spawn into the arena with allies and enemies stuck behind closed gates.
  • Addressed the issue where players get vegetables thrown at them during draft and ambush with the Villain trait
  • Resolved an issue where decorations in the career menu occasionally failed to display during a special week.

Balancing

  • Increased the Speed of the Owakhan Spears (the Unique twin spear, as well as the regular one)
  • Increased AI aggression slightly
  • Increased rotation freeze on AI attacks slightly to help with flanking. Shields weight in particular has a higher impact now.

Trait Balancing

  • Born Leader: Now also makes Entourage 50% cheaper and more common.
  • Giant: Reduced damage buff to 10% (down from 15%). Reduced weight treshold increase to 15 (down from 20)
  • Joridus Apprentice: Max skill buff reduced to 25% (down from 35%)
  • Clairvoyance: Chance to reveal increased to 50% (up from 33%)
  • Sharpener: Damage buff increased to 15% (up from 10%)
  • Bloodlust: Stamina gain reduced to 50% (down from 100%)
  • 1H Weapon Expert: Damage buffs reduced to 3 and 6 (down from 5 and 10)
  • 2H Weapon Expert: Damage buffs reduced to 4 and 8 (down from 5 and 10)
  • One-Handed: Shops won't offer shields anymore
  • Vertically Challenged: Reduced damage buff to 10% (down from 15%). Reduced weight treshold increase to 15 (down from 20)
  • Careless: percentage durability damage reduced to 3 (down from 5)
  • Sick: damage received reduced to 4 (down from 5)
  • Hammer Time: Damage buff and debuff reduced to 15% (down from 25%)
  • Frenzied: Damage dealt and received buffs reduced to 20% (down from 25%)
  • Villain: Damage buff is now 75% (down from 100%) of your negative fame multiplier
  • Unloveable: the player has a -33% fame deduction after all fame reward calculations are done on Victory, and this is shown more clearly

Content / UI

  • Added the game's logo to the intro cinematic
  • Added match information when using the Toggle Ingame Items Tooltips during fights

We who are about to die salute you,
Jordy