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Blood & Sand OUT NOW!

Early Access v0.8 - Blood & Sand

Full Changelog

We Who Are About to Die Early Access v.0.8 is here! It's finally time to share this major update with you!

We wanted to overhaul combat, add Sandbox Mode and tackle the most common feedback by the community. There's lot to explore with the Blood & Sand update!

For more details, check out Preview #1, Preview #2 or Preview #3, or check out this overview video, which is a complete look at all the new stuff in Blood & Sand! (I recommend watching on Youtube!)

Watch on YouTube

MAJOR new content & features

NEW: Sandbox Mode

  • Sandbox mode allows you to customize dozens of settings in the game, changing it fundamentally, and make a Sandbox Profile to play

  • Make your own flavor of the game! Make challenge runs and experiment!

NEW: Sandbox Steam Workshop support

NEW: Combat - Attack Direction UI

  • A new UI that shows the possible attack directions

  • The new UI is context-sensitive based on the weapon type

OVERHAUL: Combat Animations & Physics

  • We rebuilt the entire character physics and animation systems. No more weak hits and hit reactions. 

  • Every physics ‘state’ is reworked resulting in general physics stability (eg. at low or high FPS as well)

  • New: Animation based Hit reactions instead of 100% pure physics impulses. Movement and hits are more realistic and fluid

  • More stable and reliable tired / low stamina: new Stamina-based animation that adds a clear visual cue for a character’s stamina level. Physics will no longer completely take over the character’s body and you can see heavy breathing

  • New: Pelvis turning during attack, footwork & foot planting resulting in more powerful strikes ("Heavy attacks")

  • Improved Combat Stance and Idle poses

  • Performance improvements, better blending and smoothing across all animations

  • Improved look-at animation (eye contact) and torso bending

  • Improved death ragdolls

  • Improved animation reaction on knockbacks (character dynamically balance with their arms)

  • Soft version of hit reactions play on shield hits too. Based on how you hit the shield, this can create openings

  • Improved proportions of the characters

  • Big makeover for the character in the Career Menu

  • Adjustments to the character general stance and pose for 2H weapons

  • Many many attack animation tweaks across all weapon types

  • Countless other physics and animation tweaks

OVERHAUL: Polearms

  • 3 new attacks for Polearms! Left, Left up and Left down stabs have been added to replace the old generic knockback attack

  • Blunt polearm stabs now act as knockback attack

  • Polearm stabs update (more correct damage types, stats)

  • Moved most polearms up the hands, meaning longer reach

  • Updated tooltips to reflect stance switching and more

NEW: Weekly Report panel

  • A majority of the post-battle notifications are now neatly grouped into a Weekly Report panel.

  • Shows an overview of all the match bracket levels + how the player rank affects them

  • Timeline panel now appears in the new weekly report panel

Betting Overhaul

  • New: Smart Bets. Eliminates impossible bets

  • Betting is now integrated in the match option panels

  • Changed the amount of bets to three bets per match

  • More user friendly: players will get a warning when switching matches or rerolling and there are active bets

  • Bets now also payout patron Favor

  • Increase of the minimum bet payout

Patrons System Improvements

  • 16 new patron events!

  • Added Patron "Festivals" - special events that also appear on the Calendar. Each run may only have 1 festival

  • Complete redesign of the Patron UI panels and tooltips providing much more information and clarity about the system

  • A general rebalance of Favor

MINOR (Content, features, balancing changes)

Weapon Stance Switching

  • Now players can switch between 1H or 2H stances if the weapon is a weapon hybrid (ie. spear/polearm, or 1H/2H weapons) 

Career

  • 2 extra shop slots, 8 total

  • Rearrangement of the shop layout: Shop reroll button as well as shop-discount and -refund are located the bottom of the shop to fit this change

  • Upgrade of the resolution of the shop Icons, making them crisper and clearer

FX & SFX

  • New: Shields now have visible damage states (wood and metal)

  • Shields now have new damage particle effects (wood chips, sparks)

  • Better impact particle effects, that also showcase attack direction and impact location (provides gameplay clarity)

  • Better combat sparks on metal armor and weapon clashes

  • Better footstep particle effects and sound (dust etc)

  • Hitting the environment now makes a noise (based on which material you hit)

  • Much more performant particle effects across the game

  • Overhaul of the audience thrown items: audience will throw items appropriate for the tier of the player from the entire pool of existing items

Items

  • New Item: Bronze Lophosi War-Chaka (1H Axe)

  • New Item: Rusty Spade (Polearm)

  • New Item: Iron Spade (Polearm)

  • New Item: Iron Voulge (Polearm)

  • New item: Great War Mala (Polearm)

  • New Item: Valkarion (Godly 2H Axe)

  • New Item: Malathrax (Godly 2H Mace)

  • New Item: Leather Ringed Lamellar Chest

  • New Item: Bronze Plated Maille Shirt

  • New Item: Dormorii Scale Shirt

  • New Item: Bronze Plated Chest

  • New Item: Bronze Executor Helm

  • New Item: Leather Bracers

  • New Item: Bronze Plated Boots

Other changes

  • Stamina nerfs damage a lot more (60% to 0% stamina scales from 1x to 0.3x instead of 0.6x)

  • AI uses more stamina during attacking (because it no longer regens stamina during an attack)

  • Weapon weight now scales stamina cost per attack a bit. So heavy weapons cost more stamina (on top of the weight calc on stamina regen itself) 

  • Weight impacts AI max stamina more

  • Overhaul of weapon damage velocity calculation. Weapon velocity stat now has a larger impact

  • Smoothed Attack Animations and weapon speed & damage stability (avoiding random spikes due to physics)

  • Impact point velocity of a weapon now matters more (30% to 50% weight of velocity)

  • You can now get disarmed (same as unwieldy) if you hit stuff under 30% stamina

  • Light weapon class is now below 3 weight instead of 4

  • Disabled stab on Hooked Daka's

  • Nerf on Great Chaka (durability, minor range nerf)

  • Buff for Seal of Approval Scollo upgrade: (Gain +2 Favor with each Patron after every battle) (before: Gain +1 Favor)

  • Fundraise maximum values pulled down (300->250, 600->500)

  • Item droppers will drop less lutes

  • Camera: Minimum zoom is further

  • Much more, and many small stat tweaks on many items

Bugfixes

  • Fixed issue of fire not being able to deal damage to multiple characters

  • Resolved issue of oil patches not catching fire when characters on fire, other than the player, would walk over them

  • Fixed issue of player character catching fire when not overlapping the fire

  • Fixed issue where Draft was possible on veteran aspirant run after killing end boss

  • Fixed issue in the victory overview panel not showing the correct fame multipliers for the equipment

  • Resolved an issue where multiple trait prompt messages could go out of bounds

  • Keys now update on tutorial tips after key-rebinds

  • Pilums and Throwing Asc's will now correctly break after damage dealt

  • Fixed a bug where the Senator's Shield would break after one hit

  • Fixed issue with item spawners keeping spawning destructible items

  • Fixed issue of draft bets paying out the bet amount, not the cost associated with the bet

  • Fixed issue where matches would be different when saving and quitting the game in week 1

  • Hitting environment makes a sound now

  • Audience is more responsive (fame guage-bugfix)

  • Fixed a bug where Damage Numbers and Weapon Trail settings would reverse when saving

  • Fixed some Steam Deck tooltips being offset

  • Countless more bug fixes!

Thank you Aspirants!

Want to stay up to date on the game and studio's development?

As always,

We who are about to die salute you!

Jordy