Gladiator's Revenge v0.71 changelog
Ave Aspirants,
0.71 is here: a small bug-fixing patch!

Bugfixes
- Fixed an issue where players saw a debug backstory
- Fixed issue where you couldn't claim victory on Condemned after your target week has passed
- Fixed an issue where passing Baegar as Veteran Aspirant without defeating him would trigger victory condition
- Fixed an issue where you could roll Condemned and switch to a lower difficulty mode
- Fixed an issue where item rank-up rewards could fail
- Fixed incorrect sounds on bronze scale arms & leg armor
- Fixed an issue where windows would jump when navigating from options to start in the main menu.
- Resolved an issue allowing the pause menu to open during loading tips and the game to continue.
- Corrected a problem where the HUD did not automatically set gamepad icon keys.
- Adjusted the loading screen to prevent showing the key-formatting when using a gamepad.
- Fixed an issue where the music from credits would continue playing when closing it rapidly after opening
- Disabled trap movements during intro sequences to avoid navigation issues. Should be a step closer to fixing the issue of enemies waiting at their gates
- Fixed the "Hold loading screen until key pressed" option automatically re-checking itself
- Resolved the issue of being able to skip the loading screen before the continued message appeared
- Fixed the issue where ballistae did not deal damage anymore
- Fixed issue on Impatient Crowd 4 minutes. 'Crowd wants to go home' msg appeared at the start of the fight
- Fixed an issue with bribing which mixed up the Patron's favor being used + made the chance estimation more logical
- Balancing: Quelli Daka got a small damage buff
- Fixed Scollo upgrades scale issue (flickering)
- Fixed Veteran Aspirant subclass traits listed as 'nan'
- Probably missed a few!
We who are about to die salute you,
Jordy