
In Raiders, there are three classes:
- Masochist
- Hellion
- Brutician
These follow similar playstyles as existing games, with Hellions causing damage in a variety of ways, Masochists being more sturdy, and Bruticians having an array of support abilities.
Each class has four tiers of Perks that can be unlocked after spending points when leveling up. Each Perk is either passive or activated during combat.
Here are the perks for each.

Hellion
“I enjoy hurting others. Havoc will be wrought and blood shall be spilled when I wade into battle.”
- Risky Business: (+5%) Critical %, (-1) Armor Points For Duration Of Combat
- Digging Death: (+2) Damage
- Dickhead: (+2) Critical Damage For Every Dead Team Member
- Opposites Attract: (+1) Damage For Each Opponent With Over (40) Hit Points
- Up The Gut: Standard Attack Allowing Targeting Of Second Row, Bypass Attack Roll
- Blood Scent: (+5) Damage On Bleeding Target
- Agile Mover: (+2) Critical Damage If Wearing Light Or Medium Armor
- I Spit At Thee: (+25%) Hit % If Below (5) Hitpoints.
- Hold My Beer: Deal (+15) Damage During Attack, Reduce Stamina To (0), Bypass Attack Roll
- Master Shredder: (+5) Critical Damage Vs All Light and Medium Armored Targets
- Wall Banger: (+5) Critical Damage Vs All Heavy and Full Armored Targets
- Keen To Kill: (+50) Initiative
- See You In Hell: Deal (+20) Damage During Attack, Reduce Hitpoint To (10), Bypass Attack Roll
- Do Unto Others: (+10) Hit % If Enemy Has Over (25%) Critical %
- Ganker: (+5) Critical Damage For Each Team Kill
- Born To Kill: (+5) Damage If Initiative Over 120

Masochist
“I don't mind a bit of pain. You could try and take me down, but you might hurt yourself…”
- Idiot's Bellow: (+5) Hitpoints, (-1) Armor For Duration Of Combat
- Leather Skin: (+5) Hitpoints
- Agent Of Shield: (+5) Hitpoints If Equipped With Shield
- Opposites Attract: (+1) Hitpoint For Each Opponent With Over (30) Hit Damage
- Shake It Off: Removes All Negative Effects
- Head Banger: (+10) Hitpoints If Equipped With Helmet
- Colossus: (+10) Hitpoints If Equipped With Armor
- Wild Thing: (+1) Armor Points if Bleeding
- Hunker Down: (+1) Armor Points, (-5%) Hit % For Duration Of Combat
- Shanker’s Hours: (-2) Damage For All Melee Attacks Against
- Gunning For You: (-2) Damage For All Ranged Attacks Against
- Hit Me Again: (+2) Armor Points if Temporarily Injured
- Strong Back: (+20) Hitpoints, (-5%) Critical % For Duration Of Combat
- Stubborn Bastard: (20%) Chance Of Gaining (+5) Hitpoints After Each Round
- Too Stupid To Fall: No Critical Damage Against
- Pack Animal: Negates Stamina Penalties From Helmets, Armor, And Shields

Brutician
“Some consider me a healer -- others an inspirer. Whatever I am, you can't lose with me in your group.”
- How's The Breath?: Restores (1) Stamina Of Team Members
- Dog Of War: (+2) Stamina
- Can’t Touch This: (5%) Block Chance
- The Departed: (+1) Damage To Team For Every Dead Team Member (Does Not Stack)
- Pass Me The Tape: Restores (5) Hitpoints Of Team Members
- Rock N Roll: (+2) Stamina To Any Team Member Afflicted With A Disease (Does Not Stack)
- Cornered Tiger: (+2) Stamina To Any Team Member Afflicted With An Injury (Does Not Stack)
- What's Wrong?: (-1) Damage All Opposing Units (Stacks With Up To 5 Other Bruticians)
- Roll The Dice: (+30%) Critical % For Both Friendly And Enemy Fighters (Does Not Stack)
- No Gumption: (-1) Hit % All Opposing Units (Stacks With Up To 5 Other Bruticians)
- Old Sport: If Hitpoints (5) Or Below, (+3) Damage To Team For Combat Duration (Does Not Stack)
- Shit Disturber: (+2) Damage To Every Team Member (Stacks With Up To 5 Other Bruticians)
- Pass Me The Mop: Restores (10) Hitpoints Of Team Members
- He Was An Asshole: (+3) Hit % To Team If Dead
- Doctor Death: (+2) Damage With Each Team Heal Or Stamina Recovery Action Used
- Grandpa Snuff: (+15) Hit % For Any Team Member Over 25 Years Of Age
As you saw in my earlier post about weapons here, each weapon type (1h Edged, 2h Edged, 1h Blunt, 2h Blunt, 1h Ranged, and 2h Ranged) has a unique set of attacks. Combined with class Perks, there’s a lot of room for customizing and tactical experimentation.
Some of the above may change as launch day comes closer, but this should give you an idea for now of the various abilities available to raiders.
More to come!