Developer postOriginal post (opens in a new tab)

Devlog #4 – Weapons

Weapons

Combatants in the wasteland equip themselves with whatever they can scavenge, loot, or craft (will discuss crafting, components and reverse-engineering in a separate Devlog).

Equipment includes the following:

  • Weapons
  • Helmets
  • Armor
  • Shields
  • Special Items

With this Devlog, we will address weapons.

Weapon Types - Melee/Ranged

Weapons are further classified as both ranged and melee.

Melee weapons come in the following:

  • One-handed Edged
  • Two-handed Edged
  • One-handed Blunt
  • Two-handed Blunt

Ranged weapons come in the following:

  • One-handed Ranged
  • Two-handed Ranged

Each weapon comes with its own set of cool-down attacks and crowd-control abilities.

One-handed and two-handed weapons also confer stamina penalties on the individual using the weapon.

One-Handed Edged

These weapon types are comprised of machetes, cleavers and more.
Actions specific to one-handed edged weapons include:

  • Frantic Stab: (-10%) Hit %, (+4) Damage
  • Slice & Dice: Attack (2) Time, (No Critical Hits, Bypass Attack Roll)
  • Through The Seams: (-10%) Hit %, Ignores Target Armor Points
  • Butchers Smile: Apply Bleeding Effect (-5 HP/Turn) For Duration Of Combat (Bypass Attack Roll)

Two-Handed Edged

These weapon types are comprised of katanas, trench shovels and more.

Actions specific to two-handed edged weapons include:

  • Frantic Chop: (-10%) Hit %, (+6) Damage
  • Shearing Swing: Hits Up To (3) Targets For (50%) Hit Damage
  • Guarded Stance: (50%) Chance of Blocking Incoming Attack (1 Turn)
  • Cleaveland: (-20%) Hit Chance, (100%) Critical Chance

One-Handed Blunt

These weapon types are comprised of pipe wrenches, night sticks and more.
Actions specific to one-handed blunt weapons include:

  • Heavy Swing: (-10%) Hit %, (+4) Damage
  • Full Throttle: Attack (2) Time, (No Critical Hits, Bypass Attack Roll)
  • Go For The Eyes: Stuns Target For (1) Turn (Bypass Attack Roll)
  • Bang-Cock: (-1) Stamina On Target For Duration Of Combat

Two-Handed Blunt

These weapon types are comprised of hockey sticks, baseball bats and more.

Actions specific to two-handed blunt weapons include:

  • Heavy Bash: (-10%) Hit %, (+6) Damage
  • Swing For The Fences: Hits Up To (3) Targets For (50%) Hit Damage
  • Grand Slam: (-10%) Hit Chance, (+20) Weapon Damage
  • Shield Hook: (30%) Chance Of Removing Shield From Target

One-Handed Ranged

These weapon types are comprised of pistols.

Actions specific to one-handed ranged weapons include:

  • Quick Shot: (-10%) Hit %, (+4) Damage
  • Hammer Fan: Attack (2) Time, (No Critical Hits, Bypass Attack Roll)
  • Knee Cap: (-1) Stamina On Target For Duration Of Combat
  • Ventilate: Apply Bleeding Effect (-5 HP/Turn) For Duration Of Combat (Bypass Attack Roll)

Two-Handed Ranged

These weapon types are comprised of rifles.

Actions specific to two-handed ranged weapons include:

  • Quick Shot: (-10%) Hit %, (+6) Damage
  • Death Blossom: Hits Up To (3) Targets For (50%) Hit Damage
  • Armor Piercing: (-15%) Hit %, Ignores Target Armor Points
  • Head Shot: (-15%) Hit Chance, (+20) Weapon Damage