Weapons
Combatants in the wasteland equip themselves with whatever they can scavenge, loot, or craft (will discuss crafting, components and reverse-engineering in a separate Devlog).

Equipment includes the following:
- Weapons
- Helmets
- Armor
- Shields
- Special Items
With this Devlog, we will address weapons.
Weapon Types - Melee/Ranged
Weapons are further classified as both ranged and melee.
Melee weapons come in the following:
- One-handed Edged
- Two-handed Edged
- One-handed Blunt
- Two-handed Blunt
Ranged weapons come in the following:
- One-handed Ranged
- Two-handed Ranged
Each weapon comes with its own set of cool-down attacks and crowd-control abilities.
One-handed and two-handed weapons also confer stamina penalties on the individual using the weapon.

One-Handed Edged
These weapon types are comprised of machetes, cleavers and more.
Actions specific to one-handed edged weapons include:
- Frantic Stab: (-10%) Hit %, (+4) Damage
- Slice & Dice: Attack (2) Time, (No Critical Hits, Bypass Attack Roll)
- Through The Seams: (-10%) Hit %, Ignores Target Armor Points
- Butchers Smile: Apply Bleeding Effect (-5 HP/Turn) For Duration Of Combat (Bypass Attack Roll)
Two-Handed Edged
These weapon types are comprised of katanas, trench shovels and more.
Actions specific to two-handed edged weapons include:
- Frantic Chop: (-10%) Hit %, (+6) Damage
- Shearing Swing: Hits Up To (3) Targets For (50%) Hit Damage
- Guarded Stance: (50%) Chance of Blocking Incoming Attack (1 Turn)
- Cleaveland: (-20%) Hit Chance, (100%) Critical Chance

One-Handed Blunt
These weapon types are comprised of pipe wrenches, night sticks and more.
Actions specific to one-handed blunt weapons include:
- Heavy Swing: (-10%) Hit %, (+4) Damage
- Full Throttle: Attack (2) Time, (No Critical Hits, Bypass Attack Roll)
- Go For The Eyes: Stuns Target For (1) Turn (Bypass Attack Roll)
- Bang-Cock: (-1) Stamina On Target For Duration Of Combat
Two-Handed Blunt
These weapon types are comprised of hockey sticks, baseball bats and more.
Actions specific to two-handed blunt weapons include:
- Heavy Bash: (-10%) Hit %, (+6) Damage
- Swing For The Fences: Hits Up To (3) Targets For (50%) Hit Damage
- Grand Slam: (-10%) Hit Chance, (+20) Weapon Damage
- Shield Hook: (30%) Chance Of Removing Shield From Target

One-Handed Ranged
These weapon types are comprised of pistols.
Actions specific to one-handed ranged weapons include:
- Quick Shot: (-10%) Hit %, (+4) Damage
- Hammer Fan: Attack (2) Time, (No Critical Hits, Bypass Attack Roll)
- Knee Cap: (-1) Stamina On Target For Duration Of Combat
- Ventilate: Apply Bleeding Effect (-5 HP/Turn) For Duration Of Combat (Bypass Attack Roll)
Two-Handed Ranged
These weapon types are comprised of rifles.
Actions specific to two-handed ranged weapons include:
- Quick Shot: (-10%) Hit %, (+6) Damage
- Death Blossom: Hits Up To (3) Targets For (50%) Hit Damage
- Armor Piercing: (-15%) Hit %, Ignores Target Armor Points
- Head Shot: (-15%) Hit Chance, (+20) Weapon Damage
- Death Blossom: Hits Up To (3) Targets For (50%) Hit Damage