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Devlog #7 - The Wheel Of Laws

Even the wildest of wasteland raiders require some semblance of order in their lives. No one knows how the ancient tradition started, but the wheel of laws has been a staple in your raider organization for many years now.

The Wheel Has Spoken

As leader of your organization, you can occasionally opt to spin the wheel of laws, adopting or declining whatever law it lands on.

Each spin of the wheel costs 500 "Fear" (a currency of the wasteland used for many things, including extortion and avoiding combat with regulators sent after you). A spin of the wheel might land on a law that you don't want, so there's a definite risk as each law carries one bonus and one penalty. Both are permanent.

Laws Of The Wasteland

Examples of laws include alcohol prohibition, headhunting, rules of profit, cannibalism, settlement occupation, succession rites, and various other cultural and tactical rules of engagement.

As laws in your organization accumulate over time, they will govern how you and your raiders comport themselves in the wasteland...