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Sierra Madre: The Wild West - Third Person Perspective Update

Build 3465972

Third Person Perspective

Note: If you have customized your controls you may have to reset your control bindings.

Due to all of the requests we have been receiving for a third person perspective, we decided to add a third person perspective mode to the game before our NPC behavior / character art update. The new third person perspective can be activated by pressing the "v" key by default.

Changes and Improvements

  • Third Person Perspective
  • Reworked horse follow mechanics: Your horse no longer follows you all the time, but will stay where you have left it. Now, when you call your horse it will approach you and stop as soon as it reaches you. If you are a great distance from your horse it will be spawned behind you and then approach you.
  • Sleeping at your tent: You can now approach the entrance of your tent (look at the poles) and sleep until dawn or dusk depending on the current time of day.
  • Increased spawn rate of deer and bears.
  • Added an Auto-Run key [CAPSLOCK by default] for horses and wagons.
  • Added a work around which should mitigate (if not resolve) crashes on exit.

Known Issues

  • Firing while not aiming in third person mode can make the player character model twitch.
  • Switching to prone while reloading in third person mode will cause the reload animation to cease playing (but you will still reload).
  • While riding a horse in third person mode, muzzle flash and cartridge ejections may be out of sync with the firing animation.
  • Third person horse mounting animation is not always perfectly synced.
  • In confined spaces the third person perspective camera may pass through the player mesh.