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Sierra Madre: The Wild West Build 3551795 - New AI System & Character Art Preview

Build 3551795
Changes:

  • Reworked the Steam client initialization process to report when problems occur with the app's connection with the Steam client.

Build 3548967
Changes:

  • Hugely reduced texture memory usage to mitigate crashes where some systems would run out of memory.

Build 3546173

We would like to thank the community for all of your excellent suggestions and feedback. Your feedback is being used to shape the game and as a result we have begun redesigning some of our subsystems to better incorporate your ideas. One of these subsystems was our AI module.

New AI System

We have reworked how the AI work internally to be more flexible and better able to handle the necessary changes to incorporate your suggestions.

Our old AI Module consisted of the following:

  • A civilian subsystem.
  • An animal subsystem.
  • A gunslinger subsystem.

Each of these subsystems were disjoint and used a minimum level of connectivity in order to interact with each other. This system was not flexible enough to support the new activities and interactions that we have been designing based on your feedback.

We have reworked the AI System into a new one that will allow for diverse and interesting scenarios created through context aware behavior as we continue to develop the game. The new system has only been implemented for the gunslingers (outlaw and lawman) for this build, but will be coming to animals and civilians in the future.

The new system is extremely modular and changes to behavior can be implemented with ease.

Currently the new gunslinger AI behaves very similarly to their predecessors, but after we migrate all NPCs and animals in the game to the new system we will make the gunslinger's actions based on your actions.

Character Art Preview

In this build we are previewing our new character artwork. This artwork has a few known issues that we will be addressing in the future.

Lawmen are now dressed in lighter colors.

Outlaws are now dressed in dark colors.

Civilians have been left alone for the current build, but will receive new artwork after we have migrated them to the new AI System.

Changes

  • Corpses should now only de-spawn after the player has walked a great distance away from them.
  • Gunslingers are now controlled by the new AI system.
  • New character artwork is now being used by gunslingers.

Known Issues

  • Clothing sometimes sticks through gunslinger jackets.
  • Gunslinger jackets can have a slightly low ploy appearance in some lighting.
  • The game now uses slightly more memory than before so you may need to increase your page file size if you run into any problems. Future updates will reduce the game's memory usage. Let us know if you run into any issues.