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Sierra Madre: The Wild West Build 3495898

Note: We recommend resetting your control bindings if you use customized key bindings.

Improvements

  • Fixed jagged edges in the terrain.
  • Fixed snow texturing issues.
  • Added deciduous trees to parts of the map near water.
  • Improved AI combat behavior. AI now try to maintain their distance and seek cover rather than charging the player.
  • Added a long barreled double barrel shotgun.
  • Renamed short barreled double barrel shotgun to Coachgun.
  • Dead enemies can now be looted for supplies (tonic, animal hides, food, etc.) and will only drop ammo and weapons.
  • Added a stone tomahawk.
  • Added a torch that can be used for both lighting and bludgeoning (you have to purchase this at a trading post).
  • The player can now carry multiple melee weapons. Hitting the melee select key (4 by default) will cycle through melee weapons.
  • The player can now put away a weapon by hitting the associated select key again (with the exception of melee weapons; hitting the melee select key will cycle through your owned melee weapons).
  • Increased the cost of items in stores.
  • Decreased the value of items being sold at stores.
  • Fixed an issue where the player could activate a light on the Coachgun in third person perspective.
  • Fixed an issue where the O key was double mapped. The O key is now mapped to bring out the torch (you may have to reset your control bindings if you use customized key bindings).