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Sierra Madre: The Wild West Feature Update 1

Build 3436240

Note: We did some reworking with the default keybindings and added new key commands. You might need to reset your controls if you set custom mappings prior to update.

New Features and Improvements

  • Difficulty Settings under the new Game Play Settings Menu
  • New Inventory, store, and map U.I.
  • The Quick Interaction Menu is dead... and has been replaced with the Quick Interaction HUD Bar. This new HUD bar has keys mapped to each interaction, such as heal, eat, drink, place tent, etc. (toggles with TAB by default).
  • A new HUD (that can be turned off) with health stats, stamina, and a mini-map.
  • Gamma correction settings under the Game Play Settings Menu.
  • Invert Mouse under the Game Play Settings Menu.
  • All around improved loading times.
  • Replaced the next generation experimental vegetation rendering system with a more stable one. The next generation experimental vegetation rendering system was likely causing crashes on older CPUs.
  • New MSAA Setting
  • Cloud Settings
  • Lighting Settings
  • Difficulty Settings allows users to tweak difficulty of the game's enemies and survival elements.
  • Mini Map that shows player location and direction
  • Hitting a single key [M by default] brings up Main Map
  • Fixed Inventory loading saved data loading when starting a new game
  • Clamped horse speed to mitigate incorrect fast movement across map
  • Eating and drinking now heal the player
  • Hot keys for eating, drinking, heal
  • Predators now detect player when attacked
  • Hitting the Use Key will now dismount player from Horse / Wagon without pointing at the ground
  • Fixed player foot sounds not affected by audio mixer
  • Enemies might act wounded when shot
  • Enemies dropped weapons can no longer be picked up by player Enemy weapons can now be picked up again.
  • AI spawning improved to make it more organic
  • Added bridges
  • Added loot chests around the map
  • New wagon
  • Added tutorial map
  • Upgraded the mine
  • Minor terrain fixes
  • Fixed weather effects not triggering
  • Added dedicated audio settings for saloon music.
  • Fixed an issue where getting on a horse while too close to another horse could cause unfortunate side effects such as flying around the map.

Known issues

  • Some buildings may have smudged lighting appearance on some walls when close up.
  • Animals are now overly shiny / more reflective. Should have been resolved in Build 3436240.