Build 3418701
This update incorporates some minor improvements and a new feature suggested in user feedback.
Wood Chopping
Gathering fire wood no longer consists of searching the ground looking for sticks. Now you can gather fire wood by simply walking up to a tree and chopping the tree with your knife or hatchet.
The knife will gather a stick of wood for every third hit to a tree and can gather up to three sticks of wood per tree. The hatched will gather a stick of wood for every hit to a tree and can gather up to nine sticks of wood per tree.
Improvements
- We have added some more steam achievements. Note: if you are currently on one of the missions that has one of theses achievements, the achievement will not take effect until you have completed the mission a second time.
- The enemy AI is now way less aggressive, doesn't jump around as much, deals less damage, and has lower accuracy.
- The enemy AI now loses sight of the player more quickly and forgets the player sooner.
- Increased enemy loot lifetime.
- The player's health now auto-regenerates up to 66% a few seconds after being damaged instead of only regenerating up to 25%.
- Ambient audio is now always controlled by the ambient audio slider.
- An issue where water splashes were heard for no reason should now be resolved.
- Player now gathers wood using chopping of trees instead of picking up sticks.
- We reduced the brightness of sun shafts and toned down the overall brightness of the sun.
- Horses now have greater stamina and can gallop for greater distances.
- The player's horse now has twice the hit points and is harder to kill in combat.
- Tweaked spawning of enemies to reduce instances were huge mobs of outlaws are attacking the player.
- Increased piano's volume in the bar and tied the piano's volume to the music audio channel.
- Fixed the pianist's rag doll to not fall through the bench when killed.
The Next Feature Update
Things discussed below this point will be in the next feature update to the game and are not in today's update.
The next feature update will focus on improving the user interface, making in game interactions more intuitive, and improving the game play aspects of the game.
The next feature update will include the following improvements:
- An improved and simplified inventory / store system.
- A better in-game map.
- Game play related settings options including gamma correction, mouse invert, enemy AI difficulty, survival difficulty, a difficulty preset, and in game HUD settings.
- An optional HUD that will include things such as a mini-map, horse stamina read outs, and other things to help you navigate the world and survive.
- A new 3D, interactive tutorial. The current tutorial is, in a word, bad. We are going to replace it with a tutorial that actually has you do things to learn how to do them.
- New enemy AI spawning rules that will make the game more interesting and less repetitive.
- Better game play elements.
- Introduce graphics settings to help with flickering in buildings.
We value your opinions and feedback, so please let us know how we can improve the game and things that you would like to do in the game.
Please post any feature requests for the next feature update as well as any issues with today's update in the comments below.