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Sierra Madre: The Wild West 08/28/2019 Update

This release contains a number of bug fixes and stability improvements as well as a few new features.

New Features:

  • Native Americans Warriors will now spawn as you traverse the world and help you fight off bandits.
  • Added a quick loot ability. This will loot everything in a dead outlaw / animal inventory. This ability is activated by holding down the Action key (F by default key bindings) for 0.5 seconds while looking at a dead enemy.
  • The weight limit on the player's inventory has been removed in favor of slowing the player down when carrying loads greater than 40 lbs.
  • Restored dual pistol aiming while in first person mode. In third person mode right mouse button will fire the right weapon; left mouse button will fire the left weapon. In first person mode right mouse button will aim one of the revolvers and left mouse button will fire it.

Changes:

  • Improved player grounding detection on slopes.
  • Improved NPC behavior.
  • Tweaked NPC accuracy at each difficulty level.
  • Increased horse sprint / gallop times.
  • Fixed issue where horse footprint sounds do not play.
  • Fixed an issue where the player could become stuck sleeping / stuck in third person mode after sleeping.
  • Improved NPC horse collision on NPC death (this should prevent horses from entering endless bucking loop).
  • Fixed issue where characters and horses could be pushed through the terrain under certain circumstances.
  • Switched from using animation events to timers for almost all weapon handling events. This should prevent endless readloading loops and the player getting stuck with a certain weapon.
  • Added additional checks to prevent crashes in some circumstances on load.
  • Horse now rotates independently of root motion. This should resolve issues where the horse will travel sideways.
  • General performance improvements that help reduce lag.

Known issues:

  • Occasionally, NPCs can become stuck while mounting / dismounting horses.
  • In very rare circumstances the player can become stuck while mounting horses or using campfires.

Both of these issues are related to how animation events are fired and we are working to resolve these issues.