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Sierra Madre: The Wild West Core Stability Update

This update is primarily focused around fixing issues that were created in our creation of the core rewrite. We did, however, add birds that fly over head around the map.

Changes:

  • Collision detection improvements.
  • Third person perspective melee hit detection improvements.
  • First person perspective melee animations improved.
  • Improved IK alignment for feet when going up steps on terrain.
  • Fixed exception caused by pooled objects.
  • Fixed issue with NPCs not successfully mounting horses.
  • Fixed issues with NPCs flying sideways across the map.
  • Improved lipsyncing for NPCs.
  • Improved wagon turning animations.
  • Improved Aiming IK for the player's character in third person perspective.
  • Improved sprint animations in first person perspective.
  • Fixed an issue where the camera can become wrongly aligned while riding the horse in first person perspective.
  • Fixed an issue where towns people NPCs did not deal damaged consistently during fist fights.
  • Fixed issues with the state system not always working as expected.
  • Improved navigation with gamepads / keyboard in the inventory.
  • Fixed issues with accessing items in the inventory.
  • Fixed issues relating to IL2CPP compilation and runtime stability.
  • Fixed issues where cloud quality settings did not apply until a restart.
  • Fixed an issue where the player would become forced off his / her horse when taking damage.
  • Fixed an issue where the player would jitter after being forced off of the horse.
  • Improved horse auto steering.
  • Improved an issue where punching when moving would leave the player unable to do anything.
  • Tweaked horse and player stamina values.
  • Increased the amount of time where the player can go without food and water.
  • Fixed damage not always being applied when the player was out of food / water.
  • Improved horse riding dismount reliability.
  • Improved horse collision.
  • Improve wagon driving.
  • Improved NPC perception with better hearing.
  • Add birds that fly around the map.

Why somethings have not been seen to:

Issues related to lighting have not been addressed in this update. Fixing shadow flickering issues on the current map requires making large compromises between the accuracy of shadows and the reduction of flickering.

In a future update we will be bringing a world generation system to Sierra Madre that will allow us to better solve this issue. Although the engine behind this world generation system is fully functional, the world that it generates (the output) is still being designed. Once the world generation system is integrated we will upgrading Sierra Madre to use Unity's Scriptable Render Pipeline, which will give us much finer control over the graphics in the game.