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September Kickstarter Update

Hey Steam Fans,

A few weeks back I launched the Omno: Prologue that I was talking about in the last update. To be perfectly honest I didn’t really know what to expect from it, since it’s essentially the same demo I used for the Steam Summer Festival, based on the exact same content as the Kickstarter demo from way back. However, over 8,000 people have downloaded the demo, which is pretty awesome, and I’ve had some lovely and helpful feedback from people about it, the reviews on Steam are 97% positive, and a fair few extra wishlists for the main game, so it seems it was really worth doing after all! Thank you to all of you who have tried it (and an EXTRA thank you if you left a Steam review for it) - it always means so much to me that people want to try this thing I’m pouring my life into :)

https://store.steampowered.com/app/1375540/Omno_Prologue/

What have I been working on this month?

Puzzles, making things pretty, and lots of work on the game’s main collectable - the “explorer stones”. I’ve been experimenting with different ideas to make the system feel really rewarding - I’m toying with the idea of collecting a certain number of stones triggering a short speed increase that feels rewarding or something fun like that, but obviously making sure it doesn’t break any of the other game’s systems is very important too, so I’m still working on that :D

What’s next?

Alpha prep is very much underway, so I’m hoping to have some news on that really soon. I’m doing what should be one of the final passes on all the game’s puzzles, and a big chunk of work on the game’s big, mysterious “final temple” (that’s about as far as I can get without spoiling anything). I’m pausing work on the next trailer for another month as there’s some really exciting and very visual stuff I’ve got planned in my November dev schedule that could look AWESOME in a trailer, so more on that in the November update!

Big love as always, and as ever let me know in the comments if you have any questions.

[You can read the full, more detailed Kickstarter update here]