The focus of this update has been to improve performance during normal game-play, as Level 4 could be seen as starting to stress some systems more due to the higher number of enemies in total throughout the level.
There has also been another Buff to the BoostInjection Special Ability - it now also removes any Hurt status as well as preventing any Operator that is boosted from entering Hurt state. This not only gives a great buff in scenarios of waking up a passed out team-mate but also when rushing into close combat and taking hits from other Monsters.
Full Changelog
* Added new bullet-hole decals for wall-hits
* Added Time To Live handling for all relevant effects
* Added removal of in-world objects relating to dead monsters
* Fixed memory from dead Monsters not being properly released
* Buffed the BoostInjection Special Ability, it now makes boosted unit immune to Hurt and reduce Recovery time by 50%