As work progress in its usual pace in this Build you will see the introduction of 2 new Monsters - Gargoyles and BomberBugs . The first variant of these can be seen on Level 2 and Level 3 respectively and some more instances of these will be seen on deeper levels.


In other news, it is estimated that Level 4 will be presented in EA Build 10, containing Two additional new Monsters and a possibly step up in difficulty.
To remind everyone that quicker support (especially if one is stuck on a puzzle or aren't sure how to use an Operators abilities etc) can be found over Discord, there is now also a link to the Discord Server in the Main Menu. This will hopefully handle the cases where in some instances the Report system was used to ask questions, instead of reporting problems, which makes it very hard to help an individual player that actually filed the report since there is no two-way communication built into it.
Full Changelog
* Added Rich Presence - gameplay information shown in Friends List
* Added new Monsters, Gargoyle and BomberBug
* Added link to Discord in Main Menu, for quicker support resolution
* Adjusted so Levers that trigger single actions are now locked in a down-state after use
* Adjusted so Downed Operators no longer contribute to Team-LOS for Monster spotting
* Reduced damage for Plant Bite and Spider Bite with 20%
* Adjusted Veteran Mummy's Strength to 14 from 12.
* Added 2x Gargoyles to Level 2 Boss Fight
* Adjusted all Veteran variants to Rank 5, giving them a 40% health-boost
* Replaced 1 Golem with a Veteran variant for Level 2 Boss Fight
* Replaced Red Mushroom with Gargoyles for Level 3 Puzzle Room
* Adjusted camera clip range and to-black fading over distance
* Adjusted light bias for all stationary torches to reduce shadow acne at a distance
* Adjusted movement-line's alpha slightly to make it less hard to see against a full-lit floor
* Reduced brightness of a burning Fire Bowl with around 25%, reduced range to 11 from 12 meters
* Added inner LOS-walls and adjusted larger section-pieces to be double-sided to reduce instances of light-bleed
* Fixed an issue where Corpse Particles wasn't drawn for a specific angle
* Fixed shader-issue with some wall-vines
* Fixed issue where Downed operators could receive Moral based debuffs, they are now immune while unconscious
* Added the ability to trigger effects based on animation-events, used for a coming Monster
* Adjusted the amount of XP that is gained from Veteran-class Monsters for Mummy and Stone Golem
* Reduced Strength for Plant from 10 to 8
* Reduced Mushroom step-sound for all variants to half