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EARLY ACCESS BUILD 13

Some balance-changes is coming in this update; we see the introduction of dropped small Healing Potions (healing 10% of an Operators health) upon defeat of Monsters. The chance for normal Monsters to drop it is 25%, for Veteran units 35%. The normal Healing Potions, pre-placed in the levels, has their healing-amount increased from 20% to 25%. The Goddess healing amount remains at 50%. With coming updates perma-death may also be re-introduced for Normal difficulty, but occurring when Downed state times out, aka an Operator has not been Revived in time. Hopefully this should allow us to find a balance between fearing being hurt and not seeing it have much impact on ones decisions.

A QoL improvement added is the centering of the camera on any Operator that is double-clicked or re-clicked, either directly on the Operator or on their Team Overview panel. This will help in situations when the squad is highly spread out.

Full changelog

* Added behaviour that double-clicking or re-clicking on a selected Operator or their Team Info panel center view on this Operator
* Added chance to all Monsters to drop a 10% Healing Potion when defeated
* Added to Tutorial level an animated hint of the Button a specific ACTION is triggered by
* Adjusted Normal Healing Potion from 20% to 25% of full health in healing amount
* Adjusted some colours of soil and dirt decals
* Fixed problems with sending multiple consecutive Feedback Reports and the later ones being rejected due to size-constraints
* Fixed so opening a Report dialogue pauses the game and prevents inputs from impacting it