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EARLY ACCESS BUILD 10

In this build the next level, number 4 in the path down towards the underworld, is released. With this level two new Monsters are included, Troll and Fishman, and the level is a step up in challenge from the previous levels in both non-linear design and number of Monsters that the Operators will have to deal with.

Full Changelog
* Added Level 4 of the Dungeon
* Added Monsters Troll and Fishman
* Improved performance with lights and NextGen Soft Shadows
* Adjusted render-order of enhacning post-process shaders to after NGSS and CTAA to improve graphical quality of shadows
* Adjusted so Minimap is no longer affected by the main camera height
* Fixed issue where IK was incorrectly set for Recovering Operators
* Fixed issue where rotating by holding MMB could pan camera-view if bumping screen edge
* Fixed issue where an Operator having a small fraction of health (i.e. 0.2 etc) was shown as rounded to 0
* Fixed Downed particle-effect so it is self-lit and very visual even in low-light conditions